WebThis 720mm rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following regular and advanced projectile ammo types: … WebJul 27, 2024 · for lv2s I’m going to suggest artillery. The main reason is many of the ships are small and have low HP (the HP is usually low enough I’d suggest not grouping your guns). If you can hit them at range it’s going to go a lot faster than needing to fly around to everything to be in AC range.
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WebJul 29, 2024 · Why do a lot of people say use EMP against shield tanked ships? Often times players in PVP will attempt to cover the natrual shield hole of EM or the natural explosive … WebFeb 15, 2009 · This in turn makes the woeful tracking of artillery unsuited for them. So, once again, it appears that artillery has little purpose and small, fast-tracking autocannons are the way to go. EVE has always seemed to me to be a game where there were limited no-brainer setups, and every option had general viability. boomba shoes.com
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WebDec 28, 2014 · 1. 1400s have long range, high alpha, poor tracking, high fitting costs and slow cycle time. 1200s have shorter range, lower alpha, better tracking, lower fitting costs and a much faster cycle time. Having used both pretty extensively, I don't understand what your problem with 1200s are; I get pretty good results. WebMar 11, 2006 · Artillery have much better falloff, and Railguns have better range. They're both pretty equal for long range combat in most ways, however Artillery have better base damage on their long range ammo (though the T2 ranged ammo is the same) and have more options for damage types. They also hit much harder on each volley (known as … WebNov 4, 2011 · Gunnery Support skills in EVE Online are (sorted by skill level): Gunnery (level 1): The basic turret skill that increases your damage and allows you to train other … boombasics.nl